Game Logs

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Episode 19: Air Waves - 24 Jul 2020 19:19

Setting

Early in Sea Season.

The entire plot of Sea Season was the GM attempting to get the adventurers into the correct position to play The Duel at Dangerford while the adventurers blithely ignored IC hints and attempts at political guidance.

IC Play

The group returned to Sartar, and Androranous went towards Boldhome, which was preparing for war, judging by the reinforcements on the wall. Saronil and Kosa went to the Temple of Earth,1 as Daravala wanted to talk to them, and Varaema and Aria went with them, but paused to do trading on the way.2 Daravala wanted to know from Saronil about some people who had fought Zorak Zoran before.

The new Light Priest of Yelmalio had been confirmed as Hardeep. Androus went to see him, but was given Light Son Norang, a Rune Lord, instead. He braindumped, telling everything he knew of what had happened when he was away.

On his return to the training enclosure, Andros found a Humakti at the gate, trying to catch his attention. The Humakti had a message from Lord Eril for Androus with a request he deliver it to Saronil, in person. It was apparently, "To your mutual advantage." There was a slightly tetchy exchange, as Androus explained he is due to do a weeks' temple duty, and could act without the temple's consent. The Humakti expected Androus to go and get consent. Light Son Norang and Androus conspired to agree to the delivery, and arrange for the Humakti to see the Norang and demand a service for a service. Lord Eril was not going to get his man back for a while.

Saronil, in Clearwine, had told all he knew about the meeting with the Troll that had bent his sword, and was meeting his nephew for the first time. He was delighted by the small bundle of snot and big brown eyes that his sister presented him with. He gave her the gifts he had bought on getting the news of the birth, and introduced them to Varaema.

On his way, riding a decent horse, Androus overtook some warriors who looked to be of Kallyr's household, making their way on rather shorter horses to Clearwine. They said nothing to him. Androus reached Clearwine about a day after his friends, who had been travelling slowly.

He delivered the message to Saronil, and then read it out, as Saronil could not. "For your information: Order for detaining of Varaema-all-healer issued. Recommend being absent. Lord Eril Sambar."3 It did not use his Humakti title, so could be construed to be an informal tip-off, either advice to get out of the way and let it happen, or advice to get Varaema out of the way. Daravala ordered Kosa to leave - protecting Varaema - and thus stay away from the High Priestess of Maran Gor, who was still after her as a sacrifice.

They got Varaema out of the way, despite her protestations that she was sure all would be well, and were far enough from Clearwine to watch the warriors arrive to start looking for her. They hoofed it down to the Yelmalian Temple in Sun Dome County. They asked for protection of a patrol they met. Jaynrii, its leader, was not pleased either with Andros telling him how to behave or with the request. However, he agreed to lead the party into the city and Temple.

They told their various stories. The women were put into women's quarters and the men were put into men's quarters, and for that night at least, they were safe. ((There was an attempt by someone to get some information here about Daravala's request, but the GM forgets.))

On the way to Whitewall the following day, the party was eyeballed by centaurs along the Beast Valley road, but when they proved no threat, the demicavalry band moved on. They were observed by a very large alynx from the same direction,4 towards nightfall.

As Yelm ascended the next day, they spotted an Orlanthi flying, landing some distance away. The party moved off, and the Orlanthi, flying again, attempted to levitate Varaema - and would have succeeded, had Kosa not grabbed her and wrested her back down again.

Late in the day, the group arrived in Whitewall, where they rested a week and took political advice from Jaldis, who then carefully wrote to her allies to make sure she knew what was going on. Androus spent the week in prayer and sacrifice, after finding a Yelm Priest who was interested enough in him to sanctify a Temple and let him do that.

Other Things

I am particularly proud of the attempt to steal Varaema, which nearly succeeded, and resulted in people having to be tied to their saddles…

Tags: 1626 andros boldhome eril hardeep jaldis kallyr kaynrii kosa saronil sea varaema whitewall

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Episode 15: Most things go quite badly wrong - 06 Apr 2020 20:05

Setting

Most of the adventurers were in Clearwine.

Plot was created from a known item, and working out how the adventurers interacted with it and other items.

Thanks to Saronil for the notes.

IC Play

Hero quest started off.
Orlanth said tearful goodbyes to Ernalda and went off to do the thing.
Sneaky god followed him.
Issaries? And some other god did a sidequest. And traded a trinket to Varaema
Humakt stabbed Orlanth to provide a shortcut to the underworld
Chalana Arroy was there too
Then the air tore, a red woman with six arms came through and stabbed orlanth quite a lot.
Humakt and that other god that the storm bull was representing fought the red demon
The air was red and a red moon was in the sky (Lunars!)
Varaema stepped into the circle and healed Yelmalio
Then Humakt was injured and she tried to heal death. At this point she passed out.

When she came round, everyone was dead or dying, but the red moon was gone.
Her high priestess did what she could for Kallyr Starbrow, but the wounds could not be healed with magic, the same was true for everyone else injured, or at least, those closely related to Kallyr - most people, given the worship.

Varaema helped to save people all night.

Saronil, Aria and Androuranos (and Helver):

Went off through the north gate and along the road. There were a number of annoying Lunar traps that exploded when prodded. They saw something in the distance, possibly some Lunars.
They went back to northgate and found an enemy disguised as a rock. Saronil poked it and it bit his hand, then he killed it and they eventually managed to pry it off his arm. It was an armadillo with a huge bitey mouth.5

Then they discovered a cannon6 and muskets pointed along the road, they dived off the road and got shot at a bit. I will note that Aria’s pathfinding Rune spell identified them as enemies.
Then some Lunars appeared and were obliterated by the cannon.

More lunars appeared and were attacked by the PCs, the gate sounded the retreat, PCs left and got back to the gate. As soon as they were not in contact with the Lunars, a magical attack started from the gate, on the Moon worshippers. They did not seem to be very popular at ALL at the gate.

They noticed a big red Moon Rune in the sky and ran towards it; then part way down the stairs, the gate behind them exploded.

They went down and found many, many people dead or dying. Every Orlanthi related to Kallyr or worshipping in support of her was wounded. Urox was recovering from his wounds, and Lord Eril was wounded but refusing magical healing.

They helped with first aid and/or running messages.

In the morning, one of Aria’s friends advised her and her companions to get out of town because people were angry about the north gate.

So they left. Helver had already been Banned, cast out from his Temple.
Saronil has a letter to deliver to the Dwarf of Dwarf mine
Varaema has some investigation to do into why no-one can be healed.

Other Things

BWAHAHAHAHAHAHAHAAAAAAA!!!!!! Aaaand breathe.

I had provided Helver as a one-time escape with potential Divine Intervention, but as it turned out he was not needed. However, he did genuinely mess up, by getting in other people's plans. It was possible to save the cannon - but difficult.

Tags: 1625 andros aria cannon eril feshin helver kallyr lightbringers sacred_time saronil varaema

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Episode 13: Lucky for Some - 21 Mar 2020 00:22

Setting

Everyone was in Boldhome. It was early Storm Season.

Plot was largely made up to move things into the next plot arc.

IC Play

Everyone was in Boldhome.

Aria was happily trading and got threatened by an offended Malani, who first of all looked for her in the market, and then at the inn where she was staying, finally stepping out in front of her in an alley as she left her inn hurriedly. He explained, while being large and irritated7, that she had offended both by returning the alynxfish skin in a bad condition, and by having it sent by courier instead of coming in person, despite it being the remains of a holy animal. He called on her to come talk to him, with or without her champions. He would be staying at the Tribal Mansion for two weeks, and then would be back in his lands.

Quite naturally, Aria called on the others who had been involved8. Androuranos was particularly irritated. He and Saronil both offered to stand as her champion, and they explained what the word ‘champion’ meant in tradetalk. They all went up to the Malani mansion, where they were welcomed to Tribal Lands as guests - each of them accepted this hospitality. Those who had met him recognised Donalf ‘Elkshagger’ Malani, the man greatly insulted by Varaema’s fumbled trade talk.

Aria, as the person who had initiated the insult, talked to Graslian about the matter, after Varaema had failed to persuade him to be entirely peaceful, despite her lovely personality. Aria managed to persuade Graslian to accept a public apology in the Prince’s court (with Saronil speaking for Rastar and Laika, mostly to ensure that Rastar wouldn’t blurt out something rude) and a cash payment for the damage to the fish skin.

On their way out to arrange these things, Donalf Malani stepped in front of Saronil to challenge him for his sword. They walked out to deal with it right away. Donalf and Saronil both called on their Sword Trances, and Donalf used less magic, and his began first; he struck Saronil, who was still preparing, and won the sword, which he had wrapped carefully and taken away. He then went back to the Temple to admit what had happened, first to D’Val and then, at his suggestion, to Lord Eril. Eril was less than pleased, deploying the full finger-steepled stare.9

Varaema took the money for the fish skin to the Malani lands, as negotiated - in this case, the Malani Tribal Mansion. That being dealt with, she donated the rest of her money to her Temple, clearing her tithe, and giving rather more than 50% of her income.

Androus reported to his temple to say what had happened. Farenor himself spoke to the Initiate, asking him to return a week before Sacred Time for a secret mission. Those who had no reason to stay in Boldhome left for Apple Lane, agreeing to come back to Androus if possible. Laika was unsure whether her husband would want her to leave so soon before Sacred Time, and how her pigs would do in her absence.

On Humakt’s High Holy Day, Saronil got the taint of failure from Alda Chur removed from him, by dancing, prayer, worship, and meditation. He also had the power of the Challenge Sword returned to his second weapon10.

Varaema Divined to work out how to bring Granshi around, and took the advice from her High Healer, Beneva. Laika went back to Apple Lane as her pig (Stif) was homesick. And also to visit her husband. Varaema, Aria & Rastar went too, so that they could attempt to wake the Storm Bull, Granshi, clearing Aria and Pellia of the possibility of being Chaos Tainted. They woke up the storm bull and got him to proclaim the traders as chaos free.

They came back to Boldhome with pigs to sell, and Durggi to help sell them. Aria did her best, but was not a pig expert, and didn’t get the prices she could have for ten of the forty Durggi hoped to sell. Kalis, however, was delighted to meet Durggi and the pigs, and talked to him for a long time about porcine care. Knowing that Laika was going to be away, she suggested standing in as a proxy wife for him. Durggi sighed and looked at Laika and refused11, which Kalis told them was very sweet. She had her nails painted to match Stif’s trotters.

Andoranous was asked by Farenor to go to a lake by Jonstown, and take with him a group of people, and act casual. He was to bring back water from a pool there, in his gold amphora, without invoking the name of Orgovale Summer. Right outside, he was spotted by Helver, who advised him to take care, suggesting that people would already be aware that Kallyr was planning a Lightbringers’ Heroquest, and the Lunars or others might be attempting to stop them.

The water collection was a complete success, but on the way back, they spotted a stead with several animals lying down. It was the last before the run-in to Boldhome itself, and the North Gate.

Other Things

Log by Androus: episode-13-logged-notes

I am SO happy the elk-shagger trade-talk fumble finally saw the light of day again.

Tags: 1625 androus aria donalf eril farenor granshi graslian helver kallyr laika malani rastar saronil storm varaema

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Episode 2: Fearing the Reaper - 22 Dec 2019 23:28

Setting

Late in Fire Season, as Ethrava returns to her Clan to live a dull life again, accompanied by Saronil, who ransomed her, and Varaema, her Praxian Guide.

Plot taken from Journey of the Heroes episode 2, episode 3 and episode 5 - significant NPCs are the same, although there is no overarching 'go Westfaring, young man'.

Brief Flashback

Saronil had a run-in with a Duck who declared he was running a Customs Post for the new Prince, Kallyr. Saronil happily paid 5 Clacks to help defend the Kingdom, despite being a bit puzzled by the fact there was only one person at the roadblock.

IC Play

As the group were riding down towards Wilmskirk, or in Ethrava's case attempting to control her Sun Elk on the way to Wilmskirk, they were caught up by a Duck on foot, who noticed Saronil and ordered him to follow, saying he should bring his friends, as they might be needed. All he would say was that there was a problem with the Undead in Whitewall. It was not until they had reached the city that the Duck even stopped to introduce himself; his name was D'Val the Sword, and he was travelling to Wilmskirk because there had been a call for a Humakti Hero. His Temple had sent him. As a Duck with absolutely nothing to prove, when he bought them all drinks it was pints all round, including for him.

Ethrava had heard of D'Val, and talked about his tales - he was eight feet tall with eyes of fire, she said. D'Val corrected her, first about his height and second about the number of eyes he had. D'Val did not know much about what he was going to be facing.

That evening being Wildday, D'Val took Saronil to a private room for worship. The Duck's Rune Magic failed him, but Saronil stepped in to Sanctify the place, and then D'Val led him through the night's worship. During that time, Saronil noticed the sword he was using was iron. D'Val was not just a Duck, but a Rune Lord.

In the morning, Varaema had to worship, but it was deemed a White Lady would be safe when travelling overnight, and D'Val told her to do that. The others travelled to Whitewall over the course of the next day, and found a shanty town around an empty, destroyed hill fort. D'Val bought them rooms at the only 'inn' in town, a tiny place that sold food, drink, and floor space. Saronil and Ethrava did some evening rounds to talk to guards, finding out that there were shambling undead beyond the gates up into the White City itself, and booking a conversation with the local Orlanthi, Gostin. Unbeknownst to them, D'Val was Divining on what they would face, and found out that there were servants of Delecti about. He spent part of the night searching for vampires, and slept the rest. In the morning, he sent the pair off to speak to Gostin, and had another nap. Varaema arrived in the 'city', having not asked at Wilmskirk about what was known about the situation in Whitewall.

Gostin and his bard had also heard of D'Val the Sword, although they were rather disappointed when Ethrava told them how he was 4'7" with a single metaphorical eye of fire. Saronil changed the subject. Gostin offered to raise the militia, but, as Ethrava noticed, he did not use the word 'fyrd', which indicated he did not have the right to call men up under him. Nevertheless he said he could get twenty men in to fight. The numbers in the hill fort were estimated around 50 undead.

Varaema arrived reported to the guards and then the inn to find out where people were, and then to the makeshift Temple of Chalana Arroy where she met and impressed the High Healer, Jaldis. Jaldis was able to tell her that the inner city probably held 30-50 undead.

Ethrava and Saronil checked with the guards again, and called for ladders once they were sure the zombies could not climb. Saronil spotted that, incredibly, some of the bodies were wearing Lismeldan wave-pattern cloth, a marker of the Tribe from West of Colymar lands. They seemed to have been dead for under a year, although Saronil was not sure if that was the magic of undeath keeping them. When they checked later, D'Val indicated that was possible. He also told Saronil to take command. On the way around the city, they noticed the near-drought conditions. There was a river nearby but there had been no rains for a while. Ethrava checked in with the local Ernaldan Initiate (no Priestess here) and was told it had been at least six weeks since rain.

The next day, the militia mustered around dawn. Saronil failed to impress them, but D'Val suddenly turned into a shouty sergeant-major sort, and terrified them into believing in their new leader.12 Saronil lead the group up through the gates, but found that he was losing control as the zombies hit his front line. D'Val asked him for permission to command, which he gave, as zombies were all up in the everything.

With Ethrava in the back row with Varaema, most of the group got up the hill unscathed.13 However, Saronil's arm was broken by a zombie and he was about to be killed by another when it flew to pieces as D'Val used Turn Undead.14 In the final charge, Ethrava was badly hit in the head and then trampled by D'Val running over her to get zombies, while the other two were also injured.15 Saronil healed himself enough to look around for his charges, and found that Ethrava was dying near to him, so he saved her. Varaema tried to fix Ethrava's head wound with first aid and made it worse16, and one of the militia had to use magic. They traipsed up to where D'Val was finding out, much to his displeasure, that he hated being hoisted shoulder-high by the victorious men he had just led.

At the top of the hill, all slightly worse for wear, they found that only four buildings still stood in the centre, although there were no undead things here. The buildings were temples to Humakt, Chalana Arroy, Ernalda, and Orlanth. Saronil detected the undead near them, and found that three - Orlanth's, Ernalda's, and Humakt's had undead in. Up close the temples had all been defaced. Those of Orlanth and Chalana Arroy were thatched, and the thatch was in bad condition on Chalana Arroy's Temple.

While he was planning how to deal with the Temple of Humakt, Saronil realised that the thatch on the Temple of Orlanth was on fire17, and ordered the men to form up outside it. A beautiful-looking woman emerged, and looked D'Val in his remaining eye. The Duck froze18,but Saronil ordered his men to charge, and led them, and the woman turned into smoke and fled. They were unable to work out where she had gone, but when D'Val started being able to move again19, he looked pointedly at the smoke of the burning thatch.

There were now, to Saronil's senses, two undead in the Temple of Humakt. However, once he had formed up his men to go in, with him and D'Val at the front, he could sense no more. D'Val, Saronil and Ethrava went into the Temple of Humakt to find there was a rip in the air there, and they could see some sort of swamp through it. Varaema went to her own temple, and found a White Lady had been killed there, nailed to the ground. Ethrava's Temple had had the lower half filled in, desecrating that, too.

D'Val sent Saronil to fine Ethrava and tell her to keep quiet about the rip for a bit, but to send for Gostin, and get ready to go for help20. Varaema sent down the hill for Jaldis, and then started to prepare the dead body for a proper pyre and burial.21

Jaldis came up the hill with Gostin, and met Varaema. The young White Lady had just found a medallion that the body had been wearing, which Jaldis took and put on. D'Val arranged with Gostin for supplies to be made ready and sent with the group, and then sent them to Boldhome to explain the situation and ask for help. Jaldis noted to Varaema there was no need to ask the White Ladies there.

The journey, which was uneventful, took two days, first up to Wilmskirk and then a short day's ride up to Boldhome. Ethrava was riding on a borrowed bison rather than risk her Sun Elk misbehaving, but it turned out she could not make those work properly either22

In Boldhome, Ethrava made straight for the Earth Temple to make nice with Kalis, the High Priestess there, while Varaema went to the Temple of Chalana Arroy to help out. There, she was quickly spotted as having troubles in her mind and put into the area of the hospital that had women in childbirth, and bad wounds. This was also, not by coincidence, where an Initiate was singing the Comfort Song.

Saronil thought a bit about Lord Eril Humakti, and whether he should go straight to the Prince, or whether he should go via Eril. He decided his duty was to avoid telling the High Sword of Humakt about what was going on, but to do as D'Val had indicated and talk to Kallyr directly. He climbed up the thousand steps to the palace, and asked for an audience. When it was granted, Kallyr Starbrow saw him in a small room with a couple of attendants. She named herself over his stammers23, and also introduced her Chief Priest Tennebris and Lord Eril. Saronil explained the problem including the rift in the Humakti Temple. Kallyr looked at Eril, who admitted grudgingly that he did indeed know how to dedicate a Temple. She told Tennebris and Eril to deal with it, and Saronil was dismissed.

Saronil walked down the stairs with Eril24 and met Kalis25 and Ethrava26 coming up. Eril sent them up to the palace27 to find out what was going on. At the bottom of the stairs he informed Saronil that they would travel to Whitewall together.

The next day they set off for Whitewall as a group.28 and spent two days getting there. As they came in towards the city there was a decision to be made on whether to push on into darkness29 Eril was not in favour of doing so, but Ethrava pointed out to Tennebris that there were Initiates of Ernalda who might be in danger, and this was enough to hurry them on. At the top of Whitewall, Tennebris looked glumly at the remains of his Temple and then he and Kalis had a cheat-off for whose Temple would be rededicated first, resulting in Tennebris looking smug, and being given first go.

Eril went to examine the Temple of Humakt, where D'Val was still meditating where he had been left. There was a rather tense handover from the Duck, who then went straight to sleep, snoring in the corner. Eril sat down to guard the hole rift. Saronil guarded the temple itself. In the small hours, he heard Eril speak a word that meant Death, and for a brief moment he understood Separation from the soul.30 This also gave him an understanding of the High Sword's power.

In the morning, Orlanth's temple was rededicated, and then in turn, each of the adventurers were called on to help with theirs.31 Ethrava picked up a healthy respect for Kalis, and Varaema learned that Jaldis had a mind like a scalpel, and was capable of great concentration. Saronil found out that Eril was not only powerful, but that his power was wide-ranging and deep, as he had the most difficult task of all, being backed only by a Rune Lord and an Initiate, and with a magical construct trying to keep the place from rededication. After that, Eril left immediately, handing over the Temple to D'Val, who put Saronil in charge and crawled back to sleep.

Pretty much immediately, the rain began to fall. Tennebris got absolutely soaked in his roofless Temple, but Kalis kindly invited him into Ernalda's house to take advantage of her hospitality. There, he got to sleep on the floor. It was better than the storm.

Afterwards the group stayed in Whitewall for a short time. Ethrava lamented to Kalis about her problems with ransom, and Kalis offered to have the money sent, if Ethrava would move to Boldhome. Ethrava agreed to this enthusiastically. Meanwhile Saronil heard that D'Val was denying having been in command and saying that had been Saronil. He asked D'Val to stop lying about this, which the Duck took with a frozen moment Saronil did not notice, followed by a quiet explanation that he was not in fact lying. Saronil agreed this was the case, but said D'Val was pushing a narrative that did him too much credit. D'Val pointed out that Saronil needed to tell the truth to others, then, which was a thing that happened.

D'Val offered to fight Saronil for the challenge sword (See Episode 1) if Saronil wanted it to be guarded by the Temple. Saronil decided against this.

Outcomes

D'Val's legend has spread. He is, at least in Wilmskirk, no longer known as an 8' tall hero, but by his true height, 4'7". He is also celebrated there as a great Humakti hero.

Saronil picked up a D6 on his Death Rune and Fear (Eril).

End of Season happened, with some reputational gains for their fine work.

Tags: 1625 d'val eril ethrava fire kalis kallyr saronil tennebris varaema

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